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Chinese Chess |
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As the fruit of Chinese ancient wisdom, the chess culture is a valuable cultural heritage of China . Together with playing musical instruments , calligraphy and painting, playing chess was considered as one of the four essential skills for a learned scholar. They all are good exercise to temper one's character and cultivate one's taste. Among various kinds of chesses, Chinese ches s (Xiangqi) and Go Chess (Weiqi) were invented by Chinese people, and enjoys great popularity in the country. |
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Chinese Chess (Xiangqi) |
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There are many sayings about the origin of Chinese chess. Some believe that it was invented by Shennongshi, a legendary God of farming; while others insist that the game appeared during the Warring States Period (476B.C.-221B.C.) for there's vivid description in Chuci, Quyuan's poem. However, the most widely accepted saying goes that the game was invented Emperor Shun to educate his younger brother Xiang, hence the chess was named Xiangqi.
Chinese Chess is a kind of strategic military game associated with battle affairs. In the early times, it was very popular among the aristocracy. After a long time practice, Chinese Chess was set close to the modern form at the end of Northern Song Dynasty. That's 32 chess pieces in total, and the chess board with boundary river as well as the rules of the game. It became a widespread game in Southern Song Dynasty. The men of letters such as Li Qingzhao and statesmen such as Wen Tianxiang at that time were fans of Chinese Chess. What's more, the book on the technique and skills came into being. During the Ming and Qing Dynasties, Chinese Chess was loved by every walk of life. In 1956, Chinese Chess became a national sport game.
Although many people believe that International Chess was invented by Indian, some still hold fast the idea that the game was the invention of ancient Chinese. However, there is no clearly difference between the two. Influenced by different history and geography, the two games have distinctive ways in moving the chess pieces, representing different cultural backgrounds and characteristics. As a form of traditional Chinese culture, Chinese Chess is very popular both at home and abroad. It is estimated that as many as half a billion people know hoe to play the game.
In China , you can see people playing the chess along the street with onlookers gathered around. Here's a saying for onlookers, watching without telling, a true gentleman. Chinese Chess is easy to play, however a good practice is quite necessary. Playing Chinese Chess is a good chance to pick one's brain.
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Chinese Chess Basic Rules
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The King moves only one space either horizontally or vertically at a time. Furthermore, the King must always stay within the palace, which is a square marked with an X.
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The Guards move only one space at a time diagonally. Similar to the King, the guards must stay within the palace.
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The Ministers (Elephants) move two spaces at a time diagonally, for example, twp spaces left or right and two spaces up or down in a move. They must stay within their own side of the river. If there is a piece standing midway between the original and targeted position of a minister, the minister is blocked and the movement is not allowed.
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The Rooks (Cars) move one or more than one spaces horizontally or vertically if all positions between the original and targeted positions are without any block.
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The Knights (Horses) move two spaces horizontally and one space vertically or respectively two spaces vertically and one space horizontally. If there is a piece next to the horse in the horizontal or vertical direction, the horse is blocked and the movement is not allowed.
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The Cannons move one or more than one spaces horizontally or vertically like Rook. However, in a capture move, there must be exactly one non-empty space in between the original and targeted position. In a non-capture move, all spaces in between must be empty.
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The Pawns (or Soldiers) move one space at a time. If a pawn does not cross the river yet, it can only move forward vertically. Once crossing the river, the pawn can also move horizontally.
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Capture: When a piece moves to a position currently held by an opponent's piece, it captures that opponent's piece. The captured piece will be removed from the board.
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King's line of sight: The two Kings in the board must never be on the same vertical line without any pieces in between them. Any move that puts the two Kings in such a setting is illegal.
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King safety: One must never leave the King to be captured by the opponent in the next move. Any move that put the King in such a setting is illegal.
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End game condition: The game ends when one of the following situations happens:
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Checkmate: If one threatens to capture the opponent's King and the opponent has no way to resolve the threat, one wins.
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Stalemate: If one does not have any valid movement, one loses.
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Go Chess (Weiqi) |
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Go Chess originated in China , with a history more than 3,000 years. The Game is known as ¡®Weiqi' in China , meaning the game of surrounding. As one of the oldest board games in the world, the true origin of Go Chess remains unknown. According to historical records, Weiqi was popular among aristocracy of the Spring and Autumn Period (770B.C.-476B.C.). There is an ancient Chinese phrase, one who cannot quickly decide which position to take on the board without pulling back, to describe one's hesitation. In 1952, a stone Go Chess broad was unearthed in No. one Eastern Han Dynasty Tomb of Wangdu, Hebei Province . During the Han Dynasty, Go Chess was served as a method to train soldiers' strategic decisions. In the following dynasties, the game's popularity had been gained steadily growth. It became the way to cultivate one's taste and temperament. Although it originated in China , the game really flourished in Japan . After its introduction into Japan during the 8th century in trend of Tang Dynasty's frequent cultural exchange with foreign countries, Go soon became very popular at the imperial court and then took root in Japanese culture. In Qing Dynasty, several schools with different playing styles came into being. Today, Go Chess re-enjoys great popularity in China . It is taught in many schools and there are many national tournaments. Besides, match between China and Japan has been held annually.
Like other chesses, Go is a game of skill and intellectual challenges to player's analytical skills, judgment, concentration, memory and creation, etc. Go Chess was endowed with the ideas and subtleties of Chinese ancient philosophy, which is the great charm for players. Throughout its very long time development, the rule of Go Chess has remained essentially unchanged. Although the rules are rather simple, it resists all attempts to program computers to play. Even the best program is still easily beaten by experienced players. The time of playing can as short as 15 minutes or as long as couple of days, and it is common that the playing lasts one or two hours.
Go is a game of territory. The board, marked with a grid of 19 lines by 19 lines, can be regarded as a piece of land to be shared between the two players. The 13 ¡Á 13 and 9 ¡Á 9 are also popular choices for more simple and tactic-oriented games as well as a way to introduce Go Chess to new players. The chess pieces are known as stones. One player has a supply of black pieces, while the other a supply of white. Black plays first, and two players take turns. The objective is to control a larger territory on board than the opponent as a result of having placed one's stones that they form territories that cannot be captured by the opponent. The game starts with an empty board, and the stones are placed on the intersections of the lines rather than in the squares. Once placed, stones are not allowed to move, even if they may be surrounded and then captured, in which case they will be removed from the board as captures. The players normally start by staking out their claims to parts of the board that they intend eventually to surround and thereby make into territory. However, fighting between enemy groups of stones provide much of the excitement in a game, and can result in dramatic exchanges of territory. At the end of the game, the players count one point for each empty intersection inside their own territory, and one point for captured stones. The one with the larger amount is the winner.
The strategic and tactical possibilities of the game are countless, providing a challenge and enjoyment to players at every level. The personalities and traits of the players can be detected clearly through the game. The game reflects the skills of the players in balancing attack and defense, making stones work efficiently, remaining flexible in response to changing situations, timing, and recognizing the strengths and weaknesses of the opponent, etc. |
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